All work shown is 100% my own. Modeling done in Blender and 3Ds Max.
Veil: Alter Unknown
Temple (Player)
Temple is created out of several parts to allow character customization
Gliders
Monster
This is a character designed to feel ghostly, terrifying, yet sympathetic. His silhouette was designed to be confusing to increase his scary factor in the dark.
Mining Crab
Serpent
Screenshots of It All Together
Castle on the Coast
Environmental Assets
Most textures in Castle on the Coast were hand-drawn! I printed out the UV maps, drew on them, then scanned them back in for further editing.
This style was a workaround. It was apparent I wasn’t yet a good digital painter, but my drawing skills were solid.
Characters
To make them pop out from the background, characters use a different method of texturing: straight up vertex colors.
When I can’t squeeze enough detail out of vertices, I use a texture map created in either 3D Coat or my illustration program of choice: Affinity Designer.
Proxy Models
Many models were used to figure out gameplay. They don’t look as good, but thought I should document them anyways.